Post jam release


Smoothed out a few rough edges from the game jam.

Bugs

  • The hitbox on spikes were way too large. So made them smaller so it's less easy to run into them.
  • Fixed a bug where every weapon/monster was doing 1 damage to the player. It's fixed and now they do their appropriate amount of damage. Only effects fireballs and ghosts, which now do 2 damage as designed.
  • Fixed a bug where the wrong weapon/monster was spawning during a wave 

Balance

  • Webs now last significantly longer. From 7 seconds to 60 seconds. The reasoning is so they last far into the next 1 or 2 waves, which will make dodging weapons much more difficult. I think it makes webs more interesting.
  • Lots of small balance and aesthetic tweaks.

Files

Ooze Dodge.zip Play in browser
Oct 31, 2023

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